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  2. Category:Build (game engine) games - Wikipedia

    en.wikipedia.org/wiki/Category:Build_(game...

    Download QR code; Print/export Download as PDF; ... Pages in category "Build (game engine) games" The following 16 pages are in this category, out of 16 total.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Games can be published royalty-free GDevelop: C++, JavaScript: 2008 Events editor, JavaScript (Optional) Yes 2D, 3D Windows, Linux, Mac, HTML5, Android, iOS, Facebook Instant Games: MIT: Drag-and-drop game engine for everyone, almost everything can be done from the GUI, no coding experience required to make games Genie Engine: C++: Yes 2D

  4. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  5. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms.Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  6. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    Unlike other games in the series, it never received an official version for Windows, however an unofficial version of the game was released by independent developers in 2008. [12] [13] [14] Half-Life: Decay was the final iteration in the Half-Life series to run on GoldSrc, with all future entries in the series using the Source and Source 2 ...

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Source is a 3D game engine developed by Valve. It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead ...

  8. Category:Free game engines - Wikipedia

    en.wikipedia.org/wiki/Category:Free_game_engines

    Download QR code; Print/export Download as PDF; ... Pages in category "Free game engines" The following 58 pages are in this category, out of 58 total.

  9. Home Sweet Home (2017 video game) - Wikipedia

    en.wikipedia.org/wiki/Home_Sweet_Home_(2017...

    The developer chose Unreal Engine 4 as the game engine [2] which has a big overhaul from the last version. Unreal Engine 4 improves the editor to make it easier to use. Furthermore, the lighting engine has been upgraded to match the 2014 graphic standard with lower graphic cost and improve building speed which speed up the process. [5]

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