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  2. Flood fill - Wikipedia

    en.wikipedia.org/wiki/Flood_fill

    Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...

  3. Map seed - Wikipedia

    en.wikipedia.org/wiki/Map_seed

    In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...

  4. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    As in video games, procedural generation is often used in film to create visually interesting and accurate spaces rapidly. This comes in a wide variety of applications. One application is known as an imperfect factory, where artists can rapidly generate many similar objects. This accounts for the fact that, in real life, no two objects are ever ...

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  6. Fill-In (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Fill-In_(puzzle)

    A common variation on the standard Fill-In is using numbers, instead of specific words, sometimes called "cross numbers". [1] [8] In this puzzle, the entries could be listed as the number, a mathematical expression, or even an important year. [8] A more complex variation on the Fill-In is the "diagramless" Fill-In, where the grid is initially ...

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  8. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Randomly distribute feature points in space organized as grid cells. In practice this is done on the fly without storage (as a procedural noise). The original method considered a variable number of seed points per cell so as to mimic a Poisson disc, but many implementations just put one. This is an optimization that limits the number of terms ...

  9. Mad Libs - Wikipedia

    en.wikipedia.org/wiki/Mad_Libs

    The cover of the first Stern and Price Mad Libs book Mad Libs is a word game created by Leonard Stern and Roger Price. It consists of one player prompting others for a list of words to substitute for blanks in a story before reading aloud. The game is frequently played as a party game or as a pastime. It can be categorized as a phrasal template game. The game was invented in the United States ...