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  2. Library makerspace - Wikipedia

    en.wikipedia.org/wiki/Library_makerspace

    A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.

  3. Hackerspace - Wikipedia

    en.wikipedia.org/wiki/Hackerspace

    For example, Chattanooga's 4th floor may have been the first use of a library as laboratory and playground for its community. The User Experience (UX) is another public laboratory and educational facility. [56] [57] Or according to Forbes, the first public library to open a MakerSpace is the Fayetteville Free Library. [58]

  4. Maker's Asylum - Wikipedia

    en.wikipedia.org/wiki/Maker's_Asylum

    Maker's Asylum offers various independent programs that focus on their mission of "Learning by Making" and enabling more makers such as DIY Hour (8+), Innovation School (13+) and SDG School (15+). All their programs do not have an upper limit on age as they believe that anyone can start their maker journeys at any time.

  5. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  6. Learning commons - Wikipedia

    en.wikipedia.org/wiki/Learning_commons

    Learning Commons inside the library of Tec de Monterrey, Mexico City. Learning commons, also known as scholars' commons, information commons or digital commons, are learning spaces, [1] [2] similar to libraries and classrooms that share space for information technology, remote or online education, tutoring, [3] [4] collaboration, content creation, meetings, socialization, playing games and ...

  7. Maker culture - Wikipedia

    en.wikipedia.org/wiki/Maker_culture

    A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.

  8. School library - Wikipedia

    en.wikipedia.org/wiki/School_library

    A school library (or a school media center) is a library within a school where students, and sometimes their parents and staff have access to loan a variety of resources, often literary or digital. The goal of a school library or media center is to ensure that all members of the school community have equitable access "to books and reading, to ...

  9. James B. Hunt Jr. Library - Wikipedia

    en.wikipedia.org/wiki/James_B._Hunt_Jr._Library

    The James B. Hunt Jr. Library is the second main library of North Carolina State University (NCSU) and is located on the university's Centennial Campus. [1] The $115 million facility [2] opened in January 2013 and is best known for its architecture and technological integration, including a large robotic book storage and retrieval system which houses most of the university's engineering ...