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  2. Library makerspace - Wikipedia

    en.wikipedia.org/wiki/Library_makerspace

    A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.

  3. Hackerspace - Wikipedia

    en.wikipedia.org/wiki/Hackerspace

    For example, White Hill Middle school in Fairfax, California has now opened up their own MakerSpace with a class called "Makers and Hackers". [63] In 2018 Penketh High School became the first school to have a school makerspace in the United Kingdom. "Spark" was designed for students and the community being the first of its kind in the UK.

  4. Learning commons - Wikipedia

    en.wikipedia.org/wiki/Learning_commons

    Learning Commons inside the library of Tec de Monterrey, Mexico City. Learning commons, also known as scholars' commons, information commons or digital commons, are learning spaces, [1] [2] similar to libraries and classrooms that share space for information technology, remote or online education, tutoring, [3] [4] collaboration, content creation, meetings, socialization, playing games and ...

  5. School library - Wikipedia

    en.wikipedia.org/wiki/School_library

    A school library (or a school media center) is a library within a school where students, and sometimes their parents and staff have access to loan a variety of resources, often literary or digital. The goal of a school library or media center is to ensure that all members of the school community have equitable access "to books and reading, to ...

  6. Maker culture - Wikipedia

    en.wikipedia.org/wiki/Maker_culture

    A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.

  7. Maker's Asylum - Wikipedia

    en.wikipedia.org/wiki/Maker's_Asylum

    Maker's Asylum offers various independent programs that focus on their mission of "Learning by Making" and enabling more makers such as DIY Hour (8+), Innovation School (13+) and SDG School (15+). All their programs do not have an upper limit on age as they believe that anyone can start their maker journeys at any time.

  8. Learning space - Wikipedia

    en.wikipedia.org/wiki/Learning_space

    A school library (or a school library media center) is a library within a school where students, staff, and often, parents of a public or private school have access to a variety of resources, including books, periodicals, and other media. The library is sometimes referred to as a "resource center" or "media center", or may include these as ...

  9. Virtual school libraries in the United States - Wikipedia

    en.wikipedia.org/wiki/Virtual_school_libraries...

    One of the key components in the virtual school library is the development of virtual school library communication portals where students may interact with teacher-librarians and other educators—sharing student/educator-generated book reviews, student/educator-produced videos, participate in online polls, and/or attend online reference ...