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A makerspace in the College of San Mateo library. A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, audio and video capture and editing tools, and traditional arts and crafts supplies.
For example, Chattanooga's 4th floor may have been the first use of a library as laboratory and playground for its community. The User Experience (UX) is another public laboratory and educational facility. [56] [57] Or according to Forbes, the first public library to open a MakerSpace is the Fayetteville Free Library. [58]
The CH-CH Commons is also home to the school's library and ‘MakerSpace.’ The CH-CH MakerSpace is a place for students to experiment, create, and explore hands-on alternatives to traditional classroom learning, using new technology like 3D modeling and printing, as well as established methods like sewing and basic woodworking.
Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]
School facilities include a library, a gymnasium, an oval, futsal courts, basketball courts, volleyball courts, cricket practice nets, a canteen, a STEM makerspace and a performing arts block. After years of campaigning for insulation, the school received funding for noise reduction technology, as it is located beneath an air corridor.
Maker's Asylum offers various independent programs that focus on their mission of "Learning by Making" and enabling more makers such as DIY Hour (8+), Innovation School (13+) and SDG School (15+). All their programs do not have an upper limit on age as they believe that anyone can start their maker journeys at any time.
A school library (or a school media center) is a library within a school where students, and sometimes their parents and staff have access to loan a variety of resources, often literary or digital. The goal of a school library or media center is to ensure that all members of the school community have equitable access "to books and reading, to ...
A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.