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SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis .
The SimCity series – PC (1989–present) SimCity; SimCity 2000; SimCity 3000; SimCity 4; SimCity 5; Surviving Mars – 2018; Outpost; Outpost 2; Townscaper – 2020; Utopia: The Creation of a Nation – 1991; Zeus: Master of Olympus
SimCity is an open-ended city-building video game franchise originally designed by Will Wright.The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. [1]
Articles and topics related to the SimCity series of city building and management simulation computer games, produced by Maxis Wikimedia Commons has media related to SimCity . Pages in category "SimCity"
Jerry Martin is an American composer, best known for his work composing music (particularly jazz) for television commercials, and being the lead composer for several games in The Sims franchise, including SimCity 3000, The Sims, The Sims Bustin' Out, The Sims 2 and SimCity 4. He made a return in 2020 with SimCasino.
A trailer for the game was included on the SimCity 3000 CD-ROM. From the trailer, the premise of the game seemed to be a human mission to the planet Mars , followed by a terraforming and colonization scenario, typical of the Maxis world-building game style.
Screenshot of SimCity DS, displaying a city on the top screen and the city's map at the bottom screen. SimCity DS inherits SimCity 3000 ' s graphics and uses the handheld's dual screens to display additional interfaces. Console-specific features are also prominent, such as the use of the systems' integrated microphone, which is used to blow out ...
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi