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The booklet also contains a "Monster Guide" of statblocks and descriptions of monsters not otherwise featured in the boxed set, and a description of the city of Skullport. The booklet has a detached cover, with cover art by Jeff Easley , and maps of some of the encounters on the inside, with cartography by David Sutherland.
Nightmare Keep (ISBN 1-56076-147-4) is an adventure module for the fictional Forgotten Realms campaign setting for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game. [ 2 ]
The party camp through the first night without magical shelter and have difficulty sleeping. Fjord sees a scrying orb following Jester, and he and Caleb attempt to mislead their watcher. The following day they uncover an old column embedded with an emerald.
Follow the instructions on which shapes you need to make. Look at the screenshots for the solutions to all 5 matchstick puzzles. The yellow arrows are the pieces that need to be moved and the ...
Poe was known for his funny verses on staff and faculty at the academy. Lieutenant Locke was either generally not well-liked, or Poe had a more personal vendetta with him. The poem teases that Locke "was never known to lie" in bed while roll was being called, and he was "well known to report" (i.e. cite cadets for discipline purposes).
A 19th-century drawing of Sun Wukong featuring his staff. Ruyi Jingu Bang (Chinese: 如意金箍棒; pinyin: Rúyì Jīngū Bàng; Wade–Giles: Ju 2-yi 4 Chin 1-ku 1-pang 4), or simply Ruyi Bang or Jingu Bang, is the poetic name of a magical staff wielded by the immortal monkey Sun Wukong in the 16th-century classic Chinese novel Journey to the West.
The first campaign guide for the new edition, the Sword Coast Adventurer's Guide (2015), was released on November 3, 2015, and only covered a fraction of the Forgotten Realms. [52] [9] It describes the 2013 Sundering event, referred to as the Second Sundering in the book, and its consequences in game terms and lore. [53]
As the name "Dungeon Planner" suggested, the product would not be a completely detailed adventure; the gamemaster would have to spend time filling in a lot of the required details of an adventure, including planned encounters and story hooks, monsters, room furnishings, etc. [2] Each adventure's regional map would be linked to the map of the ...