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  2. Parallax scrolling - Wikipedia

    en.wikipedia.org/wiki/Parallax_scrolling

    Layers that move more quickly are perceived to be closer to the virtual camera. Layers can be placed in front of the playfield —the layer containing the objects with which the player interacts—for various reasons such as to provide increased dimension, obscure some of the action of the game, or distract the player.

  3. Parallax - Wikipedia

    en.wikipedia.org/wiki/Parallax

    A simplified illustration of the parallax of an object against a distant background due to a perspective shift. When viewed from "Viewpoint A", the object appears to be in front of the blue square. When the viewpoint is changed to "Viewpoint B", the object appears to have moved in front of the red square. This animation is an example of parallax.

  4. Layers (digital image editing) - Wikipedia

    en.wikipedia.org/wiki/Layers_(digital_image_editing)

    In graphics software, layers are the different levels at which one can place an object or image file. In the program, layers can be stacked, merged, or defined when creating a digital image. Layers can be partially obscured allowing portions of images within a layer to be hidden or shown in a translucent manner within another image.

  5. Multiplane camera - Wikipedia

    en.wikipedia.org/wiki/Multiplane_camera

    Various parts of the artwork layers are left transparent to allow other layers to be seen behind them. The movements are calculated and photographed frame by frame, with the result being an illusion of depth by having several layers of artwork moving at different speeds: the further away from the camera, the slower the speed.

  6. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    Alternatively, several images of the same object, taken from slightly different angles, can be used to create a lenticular print with a stereoscopic 3D effect. 3D effects can be achieved only in a lateral (side-by-side) orientation, as each of the viewer's eyes must see them from a slightly different angle to achieve the stereoscopic effect ...

  7. 30 Man-Made Innovations That Were Designed Mimicking ... - AOL

    www.aol.com/30-objects-were-directly-inspired...

    Image credits: Sasha Weilbaker #3 Wetsuits. Unlike whales, beavers don’t have layers of blubber to keep them warm when they dive into chilly water. Instead, their thick fur traps air among the ...

  8. Small object detection - Wikipedia

    en.wikipedia.org/wiki/Small_object_detection

    As an object passes through convolution layers, its size gets reduced. Therefore, the small object disappears after several layers and becomes undetectable. Sometimes, the shadow of an object is detected as a part of object itself. [14] So, the placement of the bounding box tends to centre around a shadow rather than an object.

  9. Man Involved in Hockey Player's Death by Skate Blade Calls ...

    www.aol.com/man-involved-hockey-players-death...

    The man involved in the death of hockey player Adam Johnson has spoken out about the incident for the first time via a crowdfunding request for help with his legal fees.