Search results
Results From The WOW.Com Content Network
The game sees the player follow the true blue (authentically Australian) koala protagonist Kewala on an adventure through Australian landscapes to the magical Kingdom of Eaz, learning how to type through tutorials on where to place fingers and touch-typing practice through sentences that advance Kewala's movements.
German magazine High Score awarded the game a 100/100 comparing it with The Dig and Simon the Sorcerer. [3] Quandary described it an "enjoyable adventure" comparing it to Monkey Island giving it 80/100. [4] Adventurearchiv praised its humor but criticized the lengthy, uninterruptible travel sequences, and the quality of some jokes and puzzles. [5]
The CD-ROM version of the game was produced by Thomas R. Decker, a producer for Interplay whose past titles included Mario's Game Gallery and Kingdom: the Far Reaches. [1] Mario Teaches Typing reuses the title theme from Super Mario World. [7] The game was released in the United States in 1992 and in the United Kingdom in 1993. [9]
Image credits: Brief-Jaguar3111 #3. College. Landed on a fraternity (the group is co-ed, but we still call it a fraternity) brother of mine, and it was "Dare- make out with (the guy next to you)".
Mikengreg is an independent video game development team of Mike Boxleiter and Greg Wohlwend. Their games include Solipskier , Gasketball , and TouchTone . The two met in a game development class at Iowa State University and later began to collaborate on the Adobe Flash game Dinowaurs .
The North and South American logo of the Touch! Generations series Touch! Generations [a] is a brand created by Nintendo to denote video games on the Nintendo DS and Wii that are intended to appeal to a broader audience (mainly adults and the elderly) than the traditional gamer. Nintendo initially conceived the brand alongside the DS in Japan as a response to the country's faster population ...
Instead of outfitting a bonus room idea with the latest video game console and oversized television screen, cater to more old-school pursuits with plenty of spots to sit down to a friendly game of ...
Going Under is a 2020 roguelike video game developed by Aggro Crab and published by Team17. The game follows an unpaid intern as she travels beneath her workplace to explore the ruins of failed startups. Going Under was released for the PlayStation 4, Xbox One, Nintendo Switch and Microsoft Windows on September 24, 2020. [1]