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Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.
Poptropica Worlds had new features, such as redesigned characters, customizable homes, and new islands. Returning players could port over their avatar's look and name to Poptropica Worlds. Poptropica Worlds could be played on both the web and mobile. If membership was bought for Poptropica, it carried over to Poptropica Worlds, and vice versa.
Virtual world: Free to play with in-game currency and privileges that can be purchased with a subscription Freeform with in-game build system. Players can sell their own virtual creations. 3D Active Shattered Galaxy: KRU Interactive: 2001: Windows: MMORTS: Free play or paid accounts available, with gameplay benefits to paying accounts.
ourWorld combined an online virtual world with a range of casual gaming activities. [1] Each player had an avatar and a condo which could be decorated. An in-game currency, "Flow", was earned by talking, dancing, eating and drinking, and playing games. Flow could be exchanged for experience points and coins. ourWorld operated on
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In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]