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  2. Virtual surround - Wikipedia

    en.wikipedia.org/wiki/Virtual_surround

    A virtual surround system must provide a means for 2-dimensional imaging of sound, using some properties of the human auditory system. The way that the auditory system localises a sound source is a topic that is studied in the field of psychoacoustics. Thus, virtual surround systems use knowledge of psychoacoustics to "trick" the listener ...

  3. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.

  4. Dolby Atmos - Wikipedia

    en.wikipedia.org/wiki/Dolby_Atmos

    This technique is an improvement on the previous Dolby Headphone technology, allowing infinite channels of sound to be processed into a virtual surround experience. [54] Windows 10 version 1703 ("Creators Update") added platform-level support for spatial sound processing, including Windows Sonic for Headphones and Dolby Atmos for Headphones. [55]

  5. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, surround-sound speakers, speaker-arrays, or headphones. This frequently involves the virtual placement of sound sources anywhere in three-dimensional space, including behind, above or below the listener. [1]

  6. Dolby Headphone - Wikipedia

    en.wikipedia.org/wiki/Dolby_Headphone

    Dolby Headphone logo. Dolby Headphone is a technology developed by Lake Technology (Australia), that later sold marketing rights to Dolby Laboratories, sometimes referred to as Mobile Surround, which creates a virtual surround sound environment in real-time using any set of two-channel stereo headphones.

  7. Surround sound - Wikipedia

    en.wikipedia.org/wiki/Surround_sound

    Surround sound typically has a listener location where the audio effects work best and presents a fixed or forward perspective of the sound field to the listener at this location. Surround sound formats vary in reproduction and recording methods, along with the number and positioning of additional channels.

  8. Sound Retrieval System - Wikipedia

    en.wikipedia.org/wiki/Sound_Retrieval_System

    SRS. Sound Retrieval System (SRS) is a patented psychoacoustic 3D audio processing technology originally invented by Arnold Klayman in the early 1980s. [citation needed] The SRS technology applies head-related transfer functions (HRTFs) to create an immersive 3D soundfield using only two speakers, widening the "sweet spot", creating a more spacious sense of ambience, and producing strong ...

  9. Matrix decoder - Wikipedia

    en.wikipedia.org/wiki/Matrix_decoder

    Matrix decoding is an audio technology where a small number of discrete audio channels (e.g., 2) are decoded into a larger number of channels on play back (e.g., 5). The channels are generally, but not always, arranged for transmission or recording by an encoder, and decoded for playback by a decoder.