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id Software LLC (/ ɪ d /) is an American video game developer based in Richardson, Texas.It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Developed by Raven Software and published as shareware by id Software: "City of the Damned" was released for free, with the other two episodes available for purchase [8] Published as a retail title by GT Interactive as Heretic: Shadow of the Serpent Riders in 1996, with two additional episodes: "The Ossuary" and "The Stagnant Demesne" [ 107 ]
John D. Carmack II [1] (born August 21, [a] 1970) [1] is an American computer programmer and video game developer.He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels.
Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as Doom, Wolfenstein 3D and Commander Keen.He has also been the co-founder of Ion Storm, together with his friend and colleague John Romero.
Robert Allen Duffy [1] is an American video game programmer who has been working for id Software since 1999. [2] In 1999, Duffy created the map editor for Quake III Arena. Since 2013, Duffy has been serving as the chief technology officer of id Software.
id Tech 4, popularly known as the Doom 3 engine, is a game engine developed by id Software and first used in the video game Doom 3.The engine was designed by John Carmack, who also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field.
Todd Hollenshead is a computer game development executive. He was President and CEO of id Software while the company put out some of the gaming world’s most iconic video game franchises: Doom, Quake, Wolfenstein 3D, and Rage.
Alfonso John Romero (born October 28, 1967) [1] is an American video game developer.He co-founded id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996).