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  2. List of monochrome and RGB color formats - Wikipedia

    en.wikipedia.org/wiki/List_of_monochrome_and_RGB...

    It must be noted that not all systems using 16-bit color depth employ the 16-bit, 32-64-32 level RGB palette. Platforms like the Sharp X68000 home computer or the Neo Geo video game console employs the 15-bit RGB palette (5 bits are used for red, green, and blue), but the last bit specifies a less significant intensity or luminance.

  3. List of software palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_software_palettes

    This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.

  4. List of color palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_color_palettes

    2-, 4-, 8-, 16- and 32-color standard graphic modes, EHB 64-color and HAM 4096-color enhanced modes; 2 to 64 color modes pick from a 4096-color master palette (4 bits for each of red, green, and blue), with 64 color mode constructed from 32 normally chosen colors plus a second set of 32 fixed at half the intensity of the first.

  5. Attribute clash - Wikipedia

    en.wikipedia.org/wiki/Attribute_clash

    Attribute clash (also known as colour clash or bleeding) is a display artifact caused by limits in the graphics circuitry of some colour 8-bit home computers, most notably the ZX Spectrum, where it meant that only two colours could be used in any 8×8 tile of pixels.

  6. List of video game console palettes - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_console...

    24-bit palette sample image 24 bit Palette Color Test Chart. This is a full list of color palettes for notable video game console hardware.. For each unique palette, an image color test chart and sample image (original True color version follows) rendered with that palette (without dithering unless otherwise noted) are given.

  7. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    Ultima II, the first game in the game series to be ported to IBM PC, used CGA composite graphics. King's Quest I also offered 16-color graphics on the PC, PCjr and Tandy 1000, but provided a 'RGB mode' at the title screen which would utilize only the ordinary CGA graphics mode, limited to 4 colors. Examples of CGA games on RGBI and composite ...

  8. Composite artifact colors - Wikipedia

    en.wikipedia.org/wiki/Composite_artifact_colors

    It was most common on the IBM PC (with CGA graphics), [4] TRS-80 Color Computer, [5] Apple II [6] and Atari 8-bit computers, [1] and used by the Ultima role-playing video games. [6] Software titles (such as King's Quest for the IBM PC) usually provided an option to select between "RGB mode" and "Color Composite mode" .

  9. Audiosurf - Wikipedia

    en.wikipedia.org/wiki/Audiosurf

    Audiosurf is a 2008 puzzle music game created by Invisible Handlebar, a company founded by Dylan Fitterer. [5] Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music.

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