Search results
Results From The WOW.Com Content Network
Bug! is a platform game developed by Realtime Associates and published by Sega for the Sega Saturn. It was first released in North America, in 1995, weeks after the Saturn's launch there; in Europe on September 15, 1995; and, in Japan, on December 8 the same year. It was also ported to Windows 3.1x and Windows 95 in 1996 by Beam Software.
The Australian singer-songwriter released a track called “Saturn Returning” after a three-year break from music and inadvertently kicked off a months-long onslaught of Saturn references ...
Dragon Force won Electronic Gaming Monthly ' s Saturn Game of the Year and Strategy Game of the Year awards for 1996. [19] It was also runner-up for the All Systems Game of the Year award. [19] EGM ranked the game at #55 on its "100 Best Games of All Time" in 1997, [23] and #111 on its list of 'The Greatest 200 Videogames of Their Time' in 2006 ...
Deus Ex Machina Game of the Year 30th Anniversary Collector's Edition [37] Potassium Frog Ltd. February 2015: DiveBomb Chomp [3] Beau James Games August 2014: Don't Look Back [38] Terry Cavanagh: June 2013: Donkey ME [39] (Donkey Kong - like platformer) Bruno R. Marcos November 2013: DONUT GET! [40] [14] Sokay LLC March 2013: Drawing Universe ...
Codenamed "Project Mars", [1] the 32X was designed to expand the power of the Genesis and serve as a holdover until the release of the Sega Saturn. [2] Independent of the Genesis, the 32X used its own ROM cartridges and had its own library of games, as well as two 32-bit central processing unit chips and a 3D graphics processor. [1]
The Horde is a hybrid action-strategy video game that was originally released for 3DO and was ported to the Sega Saturn and DOS. It also featured full-motion video sequences featuring a number of actors including Kirk Cameron as Chauncey and Michael Gregory as Kronus Maelor. Video sequences were reduced to slide shows (with full sound) in some ...
Mednafen (My Emulator Doesn't Need A Frickin' Excellent Name), formerly known as Nintencer, is an OpenGL and SDL multi-system free software wrapper that bundles various original and third-party emulation cores into a single package, and is driven by command-line input.
"Sonic World" was part of an experiment to see how a Sonic the Hedgehog game would work in full 3D. [24] It served as a prototype for the first fully 3D Sonic game, Sonic Adventure, which began development for the Saturn but was released on its successor, the Dreamcast, in 1998. [22] "Sonic World" uses the same engine as Nights.