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In the same book, Swan reviewed the revised game 2300 AD and pegged its rating at a solid 3 out of 4, saying, "Helpful sections on running and designing adventures ... and the improved organization makes 2300 AD a lot easier to learn than Traveller: 2300. [The designers] turned a fair game into a great one, an impressive accomplishment." [16]
GDW published Traveller 2300 in 1986, quickly retitled 2300 AD to prevent confusion with GDW's previous space opera role-playing game Traveller.The following year, GDW introduced the "Kafer War" plotline in Kafer Dawn, and then published a number of supplements including 1988's Kafer Sourcebook, a 104-page paperback book with a color map written by William H. Keith, Jr., with a cover by Steve ...
Traveller is an Origins Award winning science fiction role-playing game published by Game Designers' Workshop (GDW) in 1977. It is a time when interstellar travel has become possible and Humaniti has met other starfaring races.
GDW created their popular space opera role-playing game Traveller in 1977. A decade later, wanting to create a game with a more hard science fiction feel, GDW published Traveller 2300, and in 1988 published a second edition retitled 2300 AD. [2]
2300 AD: Space opera, hard science fiction: 2300 AD (GDW House System), Mongoose Traveller GDW, QuikLink Interactive, Mongoose Publishing 1986, 1988, 2007, 2012, 2022 Originally titled "Traveller: 2300 AD" Alpha Complex: Post-apocalyptic Paranoia: West End Games, Mongoose Publishing: 1984- Alternity: Space opera: TSR, Inc. 1998 Armageddon 2092 ...
2300 AD: Game Designers' Workshop: 1989 Hard science fiction future of the Twilight 2000 universe Designed by Frank Chadwick, Timothy B. Brown, Lester W. Smith, Marc W. Miller, originally called Traveller 2300AD: 3D&T: Editora Talismã (formerly Trama Editorial) 1994 A Brazilian generic system, turned to anime-style campaigns 7th Sea
The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the Traveller's Digest (and later also adapted to Traveller: 2300). [ 2 ] [ 3 ] DGP's final publication, The MegaTraveller Journal #4 (1993), featured a huge campaign for MegaTraveller set in the Gateway sector, authored by William H. Keith ...
In the original Traveller game, it was not too uncommon for characters to obtain membership in the TAS during character creation. The idea of the TAS is that it is an organization that exists to support what are basically 'transients,' or 'wanderers' ['Travellers' in the game's terminology] around the galaxy.