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2300 AD, originally titled Traveller: 2300, is a tabletop science fiction role-playing game created by Game Designers' Workshop (GDW) and first published in 1986. [ 1 ] Publication history
Traveller is an Origins Award winning science fiction role-playing game published by Game Designers' Workshop (GDW) in 1977. It is a time when interstellar travel has become possible and Humaniti has met other starfaring races.
The game system used revised versions of the Classic Traveller mechanics with ideas first developed in the Traveller's Digest (and later also adapted to Traveller: 2300). [ 2 ] [ 3 ] DGP's final publication, The MegaTraveller Journal #4 (1993), featured a huge campaign for MegaTraveller set in the Gateway sector, authored by William H. Keith ...
GDW published Traveller 2300 in 1986, quickly retitled 2300 AD to prevent confusion with GDW's previous space opera role-playing game Traveller.The following year, GDW introduced the "Kafer War" plotline in Kafer Dawn, and then published a number of supplements including 1988's Kafer Sourcebook, a 104-page paperback book with a color map written by William H. Keith, Jr., with a cover by Steve ...
GDW created their popular space opera role-playing game Traveller in 1977. A decade later, wanting to create a game with a more hard science fiction feel, GDW published Traveller 2300, and in 1988 published a second edition retitled 2300 AD. [2]
Traveller is a science fiction role-playing game first published in 1977 by Game Designers' Workshop. Marc Miller designed Traveller with help from Frank Chadwick, John Harshman, and Loren Wiseman. [1]
Miller designed the computer game Challenge of the Five Realms which was published and released by MicroProse in 1992 and the card game Super Deck!. [3] In 1996, Miller purchased the rights to Traveller, Twilight: 2000, and 2300 AD, and he formed a new company named Far Future Enterprises.
Earth/Cybertech Sourcebook gives a cyberpunk spin to the 2300 AD game. The book describes Earth in the 24th century, Earth's protective shell of defensive spaceships, the orbiting duty-free port called "Gateway", a description of the cyberpunk ethos, a range of personal bionic enhancements, and the concept of cyberspace.