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This can be done when the phenomena investigated are not independent from the symbol duration time but closely related to it. For example, UI is used to measure timing jitter in serial communications or in on-chip clock distributions. This measurement unit is extensively used in jitter literature.
In clock recovery applications it is called timing jitter. [1] Jitter is a significant, and usually undesired, factor in the design of almost all communications links. Jitter can be quantified in the same terms as all time-varying signals, e.g., root mean square (RMS), or peak-to-peak displacement.
Each time the peak-to-peak distance between the largest and smallest TIE in that window is noted. This distance varies as the window moves, being maximal for some window position. This maximal distance is known as MTIE for the given observation interval.
The counter implementation's accuracy is limited by the clock frequency. If time is measured by whole counts, then the resolution is limited to the clock period. For example, a 10 MHz clock has a resolution of 100 ns. To get resolution finer than a clock period, there are time interpolation circuits. [6]
PPS signals are used for precise timekeeping and time measurement. One increasingly common use is in computer timekeeping, including NTP.Because GPS is considered a stratum-0 source, a common use for the PPS signal is to connect it to a PC using a low-latency, low-jitter wire connection and allow a program to synchronize to it.
This of course means that the clock skew between two points varies from cycle to cycle, which is a complexity that is rarely mentioned. Many other authors use the term clock skew only for the spatial variation of clock times, and use the term clock jitter to represent the rest of the total clock timing uncertainty. This of course means that the ...
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
Clock synchronization is a topic in computer science and engineering that aims to coordinate otherwise independent clocks. Even when initially set accurately, real clocks will differ after some amount of time due to clock drift, caused by clocks counting time at slightly different rates. There are several problems that occur as a result of ...