Search results
Results From The WOW.Com Content Network
Tabular Data Stream (TDS) is an application layer protocol used to transfer data between a database server and a client. It was initially designed and developed by Sybase Inc. for their Sybase SQL Server relational database engine in 1984, and later by Microsoft in Microsoft SQL Server .
First logo used from 2010 to 2017. The 2b2t Minecraft server was founded in December 2010; it has run consistently without a reset since then. [6] [1] The founders are anonymous, [7] choosing to remain unknown or known only via usernames; the most prominent founder is commonly referred to as "Hausemaster".
It allows many open source applications such as Perl and PHP (or any C or C++ program) to connect to Sybase ASE or Microsoft SQL Server. FreeTDS is a source code library, not a program in and of itself. Users generally compile the library from source and link another program to the library to allow the other program to use the FreeTDS API.
Intel Trust Domain Extensions (TDX) is a CPU-level technology proposed by Intel in May 2021 for implementing a trusted execution environment in which virtual machines (called "Trust Domains", or TDs) are hardware-isolated from the host's Virtual Machine Monitor (VMM), hypervisor, and other software on the host. This hardware isolation is ...
Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages
A private server is a reimplementation in online game servers, typically as clones of proprietary commercial software by a third party of the game community. The private server is often not made or sanctioned by the original company. Private servers often host MMORPG genre games such as World of Warcraft, Runescape, and MapleStory. These ...
Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...
A common scenario in the early years of computing was an overload condition known as thrashing where the aggregate server performance becomes severely degraded, such as when two departments of a large company attempt to run a heavy report concurrently on the same mainframe. In such a situation, the designation of the server hog becomes a ...