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An antipodal pair of vertex and their supporting parallel lines.. The rotating calipers method was first used in the dissertation of Michael Shamos in 1978. [2] Shamos used this method to generate all antipodal pairs of points on a convex polygon and to compute the diameter of a convex polygon in () time.
The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]
1. No intersection. 2. Point intersection. 3. Two point intersection. In analytic geometry, a line and a sphere can intersect in three ways: No intersection at all; Intersection in exactly one point; Intersection in two points.
If the ray passes exactly through a vertex of a polygon, then it will intersect 2 segments at their endpoints. While it is OK for the case of the topmost vertex in the example or the vertex between crossing 4 and 5, the case of the rightmost vertex (in the example) requires that we count one intersection for the algorithm to work correctly.
The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.
The overlap coefficient, [note 1] or Szymkiewicz–Simpson coefficient, [citation needed] [3] [4] [5] is a similarity measure that measures the overlap between two finite sets.It is related to the Jaccard index and is defined as the size of the intersection divided by the size of the smaller of two sets:
In computational mathematics, a matrix-free method is an algorithm for solving a linear system of equations or an eigenvalue problem that does not store the coefficient matrix explicitly, but accesses the matrix by evaluating matrix-vector products. [1]
In computational geometry, the problem of computing the intersection of a polyhedron with a line has important applications in computer graphics, optimization, and even in some Monte Carlo methods. It can be viewed as a three-dimensional version of the line clipping problem.