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The Power Player Super Joy III (also known as Power Joy, Power Games, and XA-76-1E) is a Nintendo Entertainment System/Famicom video game console clone. It is notable for legal issues based on the violation of intellectual property rights held by Nintendo and its various game licensees.
The Power Player Super Joy III consoles (also known as Power Games and XA-76-1E) are a line of unauthorized handheld Nintendo Entertainment System/Famicom clones manufactured by NRTRADE that are sold in North America, Brazil, Europe, Asia, and Australia. The system resembles a Nintendo 64 controller and attaches to a TV set.
Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons December 3, 1989 SNES/Super Famicom controller: SNES: Connectivity: SNES controller port Input: 8 digital buttons, D-pad: November 21, 1990 [11] Gravis PC GamePad: DOS: Connectivity: DA-15 game port Input: 4 digital buttons, 2 switches ...
Joystick with buttons on the side of the base and autofire setting. Konix: Super Chair A chair controller; direction is determined by leaning in the chair and the A, B, Start, and Select buttons are on hand grips. Sangkharom Trading Company: Super Controller Joystick conversion cover for the NES Controller (Basic) Bandai: Superstick
Super UFO - auto-fire, extra A/B/Y/X around regular buttons, but no extra L/R, no turbo option or switch for L/R (Fire) TopFighter - desktop joystick, programmable, LCD panel, auto-fire, slow-motion (QJ) Turbo Touch 360 - joypad with auto-fire (Triax) V356 - normal joypad, with 3-position switch (Recoton) noname joypads - normal joypad clones ...
The Virtual Boy system is powered by 6 AA-batteries held in the battery pack on the controller or by an AC power adapter which also connects to the back of the controller. [9] Additionally, the power cable used in the power adapter is the same power cable and power supply used for the Super Nintendo Entertainment System.
Does anyone know the purpose of the battery pack (holds 4 x AA batteries; 6 volts) that plugs into the underside of the Super Joy III? Logically one would assume it offers an alternate power source, replacing the need for the 9v DC-adapter and making it more portable, but it doesn't power up off batteries.
The Power Glove was originally released in 1989. [3] Though it was an officially licensed product, Nintendo was not involved in the design or release of the accessory. Rather, it was designed by Samuel Cooper Davis for Abrams/Gentile Entertainment (AGE), made by Mattel in the United States [3] and PAX in Japan.