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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Dual-ported video RAM - Wikipedia

    en.wikipedia.org/wiki/Dual-ported_video_RAM

    The controller can then continue to use the DRAM port for drawing objects on the display. Meanwhile, the controller feeds a clock called the shift clock (SCLK) to the VRAM's video port. Each SCLK pulse causes the VRAM to deliver the next data [computing] in strict address order, from the shift register to the video port. For simplicity, the ...

  4. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    The time to read the first bit of memory from a DRAM without an active row is T RCD + CL. Row Precharge Time T RP: The minimum number of clock cycles required between issuing the precharge command and opening the next row. The time to read the first bit of memory from a DRAM with the wrong row open is T RP + T RCD + CL. Row Active Time T RAS

  5. Coleco Adam - Wikipedia

    en.wikipedia.org/wiki/Coleco_Adam

    The Adam printer computer used daisy wheel printing, giving a higher quality print than most dot-matrix printers of the time. The print ribbon was a one-time ribbon, of the type also used by IBM Selectric typewriters. The one-time ribbon produced better quality print than reusable ribbons, but they needed to be replaced more often.

  6. TI-99/4A - Wikipedia

    en.wikipedia.org/wiki/TI-99/4A

    Each sprite is either 8×8 or 16×16 pixels and can be scaled 2× to 16×16 or 32×32. 16 KB of RAM is provided for the Video Display Processor. VDP RAM is the largest block of writeable memory in the unexpanded TI-99/4A architecture, and is used for storing disk I/O buffers and TI BASIC user programs.

  7. Power-on self-test - Wikipedia

    en.wikipedia.org/wiki/Power-on_self-test

    The original IBM PC could be equipped with as little as 16 KB of RAM and typically had between 64 and 640 KB; depending on the amount of equipped memory, the computer's 4.77 MHz 8088 required between 5 seconds and 1.5 minutes to complete the POST and there was no way to skip it.

  8. PC-98 - Wikipedia

    en.wikipedia.org/wiki/PC-98

    The other display controller is set to slave mode and connected to 256 KB of planar video memory, allowing it to display 640 × 400 pixel graphics with 16 colors out of a palette of 4096. This video RAM is divided into pages (2 pages × 4 planes × 32 KB in 640 × 400 with 16 colors), and the programmer can control which page is written to and ...

  9. Color Graphics Adapter - Wikipedia

    en.wikipedia.org/wiki/Color_Graphics_Adapter

    These colors can be chosen independently, for each character on the screen, from the full 16-color CGA palette. The character set is defined by hardware code page 437 . The font bitmap data is only available to the card itself, it cannot be read by the CPU.