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  2. Eulerian path - Wikipedia

    en.wikipedia.org/wiki/Eulerian_path

    An Eulerian trail, [note 1] or Euler walk, in an undirected graph is a walk that uses each edge exactly once. If such a walk exists, the graph is called traversable or semi-eulerian. [3] An Eulerian cycle, [note 1] also called an Eulerian circuit or Euler tour, in an undirected graph is a cycle that uses each edge exactly once

  3. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    Apply dynamic programming to this path decomposition to find a longest path in time (!), where is the number of vertices in the graph. Since the output path has length at least as large as d {\displaystyle d} , the running time is also bounded by O ( ℓ ! 2 ℓ n ) {\displaystyle O(\ell !2^{\ell }n)} , where ℓ {\displaystyle \ell } is the ...

  4. Chinese postman problem - Wikipedia

    en.wikipedia.org/wiki/Chinese_postman_problem

    After corresponding edges are added (red), the length of the Eulerian circuit is found. In graph theory and combinatorial optimization , Guan's route problem , the Chinese postman problem , postman tour or route inspection problem is to find a shortest closed path or circuit that visits every edge of an (connected) undirected graph at least once.

  5. de Bruijn sequence - Wikipedia

    en.wikipedia.org/wiki/De_Bruijn_sequence

    Every three-digit sequence occurs exactly once if one visits every vertex exactly once (a Hamiltonian path). The de Bruijn sequences can be constructed by taking a Hamiltonian path of an n-dimensional de Bruijn graph over k symbols (or equivalently, an Eulerian cycle of an (n − 1)-dimensional de Bruijn graph). [5]

  6. File:Java Programming.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Java_Programming.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  7. Level ancestor problem - Wikipedia

    en.wikipedia.org/wiki/Level_ancestor_problem

    In fact in order to answer a level ancestor query, the algorithm needs to jump from a path to another until it reaches the root and there could be Θ(√ n) of such paths on a leaf-to-root path. This leads us to an algorithm that can pre-process the tree in O( n ) time and answers queries in O( √ n ).

  8. De Bruijn graph - Wikipedia

    en.wikipedia.org/wiki/De_Bruijn_graph

    This analogy can be made rigorous: the n-dimensional m-symbol De Bruijn graph is a model of the Bernoulli map The Bernoulli map (also called the 2x mod 1 map for m = 2) is an ergodic dynamical system, which can be understood to be a single shift of a m-adic number. [5]

  9. Hamiltonian path problem - Wikipedia

    en.wikipedia.org/wiki/Hamiltonian_path_problem

    For the Hamiltonian Path problem, c would consist of a string of vertices where the first vertex is the start of the proposed path and the last is the end. [22] The algorithm will determine if c is a valid Hamiltonian Path in G and if so, accept. To decide this, the algorithm first verifies that all of the vertices in G appear exactly once in c.