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The first ever version of Minecraft was released in May 2009, [11] but client-side modding of the game did not become popular in earnest until the game reached its alpha stage in June 2010.
Pixel shader version 1.0 1.1 1.2 1.3 [6]. 1.4 [6] 2.0 [6] [7] 2.0a [6] [7] [8] 2.0b [6] [7] [9] 3.0 [6] [10] 4.0 [11] 4.1 [12]. 5.0 [13]. Dependent texture limit 4 4 ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
This use of the term "shader" was introduced to the public by Pixar with version 3.0 of their RenderMan Interface Specification, originally published in May 1988. [2]As graphics processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders.
The RenderMan Shading Language [1] (RSL or SL, for short), defined in the RenderMan Interface Specification, is a common shading language for production-quality rendering.. It is also one of the first shading languages ever implement
Video games outsource rendering calculations to the GPU over OpenGL in real-time. Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU.
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The Wii U (/ ˌ w iː ˈ j uː / WEE YOO) is a home video game console developed by Nintendo as the successor to the Wii. [6] Released in late 2012, [7] it is the first eighth-generation video game console [8] [9] and competed with Microsoft's Xbox One and Sony's PlayStation 4.