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Social learning theory is a theory of social behavior that proposes that new behaviors can be acquired by observing and imitating others. It states that learning is a cognitive process that takes place in a social context and can occur purely through observation or direct instruction, even in the absence of motor reproduction or direct reinforcement. [1]
Many behaviors that a learner observes, remembers, and imitates are actions that models display and display modeling, even though the model may not intentionally try to instill a particular behavior. A child may learn to swear, smack, smoke, and deem other inappropriate behavior acceptable through poor modeling.
PBIS is based in a behaviorist psychology approach to improving student behavior, which means that teachers and students identify misbehavior, model appropriate behaviors, and provide clear consequences for behavior in the classroom context. In a PBIS model, schools must define, teach, and reinforce appropriate behaviors to ensure success. PBIS ...
While similar models have been identified and represented throughout the study and development of teaching and learning as a construct, it was Pearson & Gallagher (1983) [3] who coined the phrase "gradual release of responsibility" to describe this dynamic in the classroom. Loosely basing their model on the ideas of the Russian educational ...
Instructional scaffolding could be employed through modeling a task, giving advice, and/or providing coaching. These supports are gradually removed as students develop autonomous learning strategies, thus promoting their own cognitive, affective and psychomotor learning skills and knowledge. Teachers help the students master a task or a concept ...
The theory states that when people observe a model performing a behavior and the consequences of that behavior, they remember the sequence of events and use this information to guide subsequent behaviors. Observing a model can also prompt the viewer to engage in behavior they already learned. [2] [3] Depending on whether people are rewarded or ...
The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...
[8] [9] The model focuses on the analysis of a behavior and then synthesizes the action to support the original behavior. [10] The model was changed after Richard J. Herrnstein studied the matching law of choice behavior developed by studying of reinforcement in the natural environment. More recently, the model has focused more on behavior over ...