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Wargame: Red Dragon is set in East Asia during an alternate history Cold War where the Soviet Union doesn't collapse and featuring five new Asia Pacific factions: China, North Korea, South Korea, Japan and the ANZAC, while six other nations were subsequently added in paid DLCs: Netherlands, Israel, Yugoslavia, Finland, South Africa, and Italy.
Wargame: AirLand Battle is a primarily multiplayer game. There are several game modes to play. The majority of multiplayer games are skirmish battles, where players fight against other players and/or AI generated opponents with custom built decks. These battles vary in size, location, and style, adding to generally unique experience for each game.
Wargame: Red Dragon – (Eugen Systems, 2014) – a 3D regiment or brigade scale simulation set as a "Cold War Gone Hot" themed game in both multiplayer and singleplayer environments. Players construct customized armies through use of a deck system comprising land vehicles, infantry, and helicopters from several NATO and Warsaw Pact nations and ...
A sequel, Wargame: AirLand Battle, was released in May 2013. Like its predecessor, it is set in the Cold War period of 1975–85 but has a focus on the NATO–Warsaw Pact war in Northern Europe, notably in Scandinavia, along with the addition of the player's own air force. [5] Wargame: Red Dragon was released in April 2014. Set in the Asian ...
Grand strategy. Turn-based campaign map with real-time tactical battles. Expansion to Medieval II: Total War. 2007: Medieval II: Total War: Creative Assembly: Historical: WIN: Grand strategy. Turn-based campaign map with real-time tactical battles. Sequel to Medieval: Total War. 2007: Sword of the Stars: Born in Blood: Kerberos: Sci-fi: WIN: 4X ...
Wargame Construction Set is a video game game creation system published in 1986 by Strategic Simulations. Developed by Roger Damon, it allows the user to construct, edit and play customizable wargame scenarios. It was released for the Amiga, Atari 8-bit computers, Atari ST, Commodore 64, and MS-DOS. Several sequels followed.
MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.
Mark Simonitch (born December 30, 1957 [1]) is an American wargame designer and graphic artist. His game designs include Hannibal: Rome vs. Carthage and Ardennes '44, and he has made maps for Wilderness War and Empire of the Sun among others.