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  2. Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Lottery_mathematics

    Lottery mathematics is used to calculate probabilities of winning or losing a lottery game. It is based primarily on combinatorics, particularly the twelvefold way and combinations without replacement. It can also be used to analyze coincidences that happen in lottery drawings, such as repeated numbers appearing across different draws. [1

  3. Skill testing question - Wikipedia

    en.wikipedia.org/wiki/Skill_testing_question

    For example, a sample question is "(16 × 5) - (12 ÷ 4)" (Answer: 77). The winner should not receive any assistance (e.g. using a calculator, asking another individual to calculate the answer for the winner) in answering the STQ. Enforcement of these rules is not very stringent, especially for small prizes.

  4. Lottery (decision theory) - Wikipedia

    en.wikipedia.org/wiki/Lottery_(decision_theory)

    It is also founded in the famous example, the St. Petersburg paradox: as Daniel Bernoulli mentioned, the utility function in the lottery could be dependent on the amount of money which he had before the lottery. [4] For example, let there be three outcomes that might result from a sick person taking either novel drug A or B for his condition ...

  5. Talk:Lottery mathematics - Wikipedia

    en.wikipedia.org/wiki/Talk:Lottery_mathematics

    In order to win a jackpot for example the player must select 6 numbers from 49 (without replacement) there is a 1 in 14 million chance of picking any particular combination of 6 numbers (although you are probably biased etc. let's say you borrowed a lottery ball machine to pick the numbers for your ticket).

  6. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    The question is whether knowing the warden's answer changes the prisoner's chances of being pardoned. This problem is equivalent to the Monty Hall problem; the prisoner asking the question still has a ⁠ 1 / 3 ⁠ chance of being pardoned but his unnamed colleague has a ⁠ 2 / 3 ⁠ chance.

  7. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

  8. MathOverflow - Wikipedia

    en.wikipedia.org/wiki/MathOverflow

    MathOverflow is a mathematics question-and-answer (Q&A) website, which serves as an online community of mathematicians. It allows users to ask questions, submit answers, and rate both, all while getting merit points for their activities. [1] It is a part of the Stack Exchange Network, but distinct from math.stackexchange.com.

  9. Lottery wheeling - Wikipedia

    en.wikipedia.org/wiki/Lottery_wheeling

    The following is an example of an abbreviated wheeling system for a pick-6 lottery with 10 numbers, 4 if 4 guarantee, and the minimum possible number of combinations for that guarantee (20). A template for an abbreviated wheeling system is given as 20 combinations on the numbers from 1 to 10.