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  2. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    In computer science, a control-flow graph (CFG) is a representation, using graph notation, of all paths that might be traversed through a program during its execution. The control-flow graph was conceived by Frances E. Allen, [1] who noted that Reese T. Prosser used boolean connectivity matrices for flow analysis before. [2]

  3. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State ...

  4. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    The flowchart became a popular tool for describing computer algorithms, but its popularity decreased in the 1970s, when interactive computer terminals and third-generation programming languages became common tools for computer programming, since algorithms can be expressed more concisely as source code in such languages.

  5. Call graph - Wikipedia

    en.wikipedia.org/wiki/Call_graph

    This tool supports a large number of code metrics, allows for visualization of dependencies using directed graphs and dependency matrix. PHP, Perl and Python. Devel::NYTProf : a Perl performance analyser and call chart generator; phpCallGraph : a call graph generator for PHP programs that uses Graphviz. It is written in PHP and requires at ...

  6. MscGen - Wikipedia

    en.wikipedia.org/wiki/Mscgen

    Mscgen (short for MSC generator) is a software tool for drawing message sequence charts [1] from a simple to manage text-based source file. Rendered charts can be output in PNG, SVG and PostScript, with hyperlink information in ismap format.

  7. Algorithmic state machine - Wikipedia

    en.wikipedia.org/wiki/Algorithmic_State_Machine

    The algorithmic state machine (ASM) is a method for designing finite-state machines (FSMs) originally developed by Thomas E. Osborne at the University of California, Berkeley (UCB) since 1960, [1] introduced to and implemented at Hewlett-Packard in 1968, formalized and expanded since 1967 and written about by Christopher R. Clare since 1970.

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