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  2. W^X - Wikipedia

    en.wikipedia.org/wiki/W^X

    It is a memory protection policy whereby every page in a process's or kernel's address space may be either writable or executable, but not both. Without such protection, a program can write (as data "W") CPU instructions in an area of memory intended for data and then run (as executable "X"; or read-execute "RX") those instructions.

  3. Copy-on-write - Wikipedia

    en.wikipedia.org/wiki/Copy-on-write

    Copy-on-write (COW), also called implicit sharing [1] or shadowing, [2] is a resource-management technique [3] used in programming to manage shared data efficiently. Instead of copying data right away when multiple programs use it, the same data is shared between programs until one tries to modify it.

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.

  5. Shared library - Wikipedia

    en.wikipedia.org/wiki/Shared_library

    A shared library or shared object is a computer file that contains executable code designed to be used by multiple computer programs or other libraries at runtime.. When running a program that is configured to use a shared library, the operating system loads the shared library from a file (other than the program's executable file) into memory at load time or runtime.

  6. Position-independent code - Wikipedia

    en.wikipedia.org/wiki/Position-independent_code

    Some global variables (e.g. arrays of string literals, virtual function tables) are expected to contain an address of an object in data section respectively in code section of the dynamic library; therefore, the stored address in the global variable must be updated to reflect the address where the DLL was loaded to.

  7. Static library - Wikipedia

    en.wikipedia.org/wiki/Static_library

    A static library or statically linked library contains functions and data that can be included in a consuming computer program at build-time such that the library does not need to be accessible in a separate file at run-time. [1] If all libraries are statically linked, then the resulting executable will be stand-alone, a.k.a. a static build.

  8. Downloadable content - Wikipedia

    en.wikipedia.org/wiki/Downloadable_content

    Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.

  9. File-system permissions - Wikipedia

    en.wikipedia.org/wiki/File-system_permissions

    Files and directories are assigned a group, which define the file's group class. Distinct permissions apply to members of the file's group. The owner may be a member of the file's group. Users who are not the owner, nor a member of the group, comprise a file's others class. Distinct permissions apply to others.