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In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
The elixir of life (Medieval Latin: elixir vitae), also known as elixir of immortality, is a potion that supposedly grants the drinker eternal life and/or eternal youth. This elixir was also said to cure all diseases. Alchemists in various ages and cultures sought the means of formulating the elixir.
In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.
Leaves from the Inn of the Last Home is a collection of Dragonlance essays, legends, and recipes. [1] Astinus of Palanthas discusses the creation of Krynn, Bertrem explains the difference between kender and gully dwarves, and Lord Gunthar shares his notes on dragon tactics. A short story by Weis and Hickman sheds light on the first meeting of ...
Fel insists on a shortcut through Griffin territories, so Mukohda spends the whole time terrified. Along the way Mukohda discovers rare healing mushrooms can even heal stab wounds and broken bones. Sui eats one and gains a skill to produce multiple types of healing potion, including one so powerful it can save people from certain death.
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Mystra first appeared within Dungeons & Dragons as one of the deities featured in Ed Greenwood's article "Down-to-earth Divinity" in Dragon #54 (October 1981). Mystra is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana. The article notes that Mystra is a manifestation of the ...