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  2. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...

  4. Third Space Theory - Wikipedia

    en.wikipedia.org/wiki/Third_Space_Theory

    Often bars and nightclubs are so labeled (Law 2000, 46–47). Latterly the term Third Space has been appropriated into brand marketing where domestic spaces and workforce-engagement spaces are set against recreational retail space: shopping malls as third spaces (see Third place, Postrel 2006; and see also Davis 2008). Bill Thompson (2007 ...

  5. Third place - Wikipedia

    en.wikipedia.org/wiki/Third_place

    The concept of a "third place" has been picked up by various small businesses, including as a name for various locally owned coffee shops, and is commonly cited in urban planning literature on the issue of community-oriented business development and public space.

  6. Eaton fire upends the education of thousands of students ...

    www.aol.com/news/eaton-fire-upends-education...

    The Altadena school, which educates 175 students from transitional kindergarten to eighth grade, had been leasing space at the district's former Loma Alta Elementary since 2014.

  7. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company was founded in 8 May 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.