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JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...
The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...
Often bars and nightclubs are so labeled (Law 2000, 46–47). Latterly the term Third Space has been appropriated into brand marketing where domestic spaces and workforce-engagement spaces are set against recreational retail space: shopping malls as third spaces (see Third place, Postrel 2006; and see also Davis 2008). Bill Thompson (2007 ...
The concept of a "third place" has been picked up by various small businesses, including as a name for various locally owned coffee shops, and is commonly cited in urban planning literature on the issue of community-oriented business development and public space.
The Altadena school, which educates 175 students from transitional kindergarten to eighth grade, had been leasing space at the district's former Loma Alta Elementary since 2014.
The Learning Company was founded in 8 May 1980 by Ann McCormick; Leslie Grimm; Teri Perl; and Warren Robinett, a former Atari, Inc. employee who had programmed the game Adventure. [2] They saw the Apple II as an opportunity to teach young children concepts of math, reading, science, problem-solving, and thinking skills.