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  2. Jun Akiyama (video game designer) - Wikipedia

    en.wikipedia.org/wiki/Jun_Akiyama_(video_game...

    In his role as event planner for Final Fantasy VII, Akiyama was responsible for the story elements and cutscenes involving the characters Red XIII and Yuffie Kisaragi, respectively. [2] During his work as the event director of Vagrant Story , he intended to make the transitions between gameplay and event scenes as smooth as possible.

  3. Yasumi Matsuno - Wikipedia

    en.wikipedia.org/wiki/Yasumi_Matsuno

    He then served as producer for Final Fantasy Tactics Advance for the Game Boy Advance system, which shares the Final Fantasy Tactics system but has an entirely different storyline. [7] In 2001, Matsuno was assigned to work on Final Fantasy XII as director together with Hiroyuki Ito. [8] He came up with the game's original concept and plot. [9]

  4. Category:Final Fantasy designers - Wikipedia

    en.wikipedia.org/wiki/Category:Final_Fantasy...

    People who have contributed to the making of Square Enix's Final Fantasy series of role-playing video games. Pages in category "Final Fantasy designers" The following 30 pages are in this category, out of 30 total.

  5. Recurring elements in the Final Fantasy series - Wikipedia

    en.wikipedia.org/wiki/Recurring_elements_in_the...

    The logo of the Final Fantasy series Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the ...

  6. Hironobu Sakaguchi - Wikipedia

    en.wikipedia.org/wiki/Hironobu_Sakaguchi

    Hironobu Sakaguchi (坂口 博信, Sakaguchi Hironobu, born November 25, 1962) is a Japanese game designer, director, producer, and writer.Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004.

  7. Yoshitaka Amano - Wikipedia

    en.wikipedia.org/wiki/Yoshitaka_Amano

    Amano's work on the Final Fantasy series, as with his science fiction and fantasy illustrations, is known for its wispy lines and vibrant use of color. In 1987, Amano joined Square (now known as Square Enix ) to work on a role-playing video game for the Nintendo Entertainment System : Final Fantasy .

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  9. Naoki Yoshida - Wikipedia

    en.wikipedia.org/wiki/Naoki_Yoshida

    Yoshida decided to work on video games in elementary school. His career choice was influenced by two Nintendo Entertainment System games: Mario Bros. shocked him with the idea that people could control what was shown on television and the possibilities of multiplayer design; Dragon Quest III made him want to become a writer due to how engrossed he became by its story, more so than those of ...