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  2. POV-Ray - Wikipedia

    en.wikipedia.org/wiki/POV-Ray

    Support for Intel Macs is not available in the Mac version, but since Mac OS X is a version of Unix the Linux version can be compiled on it. The 3.7 versions with SMP support are officially supported for Windows and Linux. Unofficial Mac versions for v3.7 can be found. [16] POV-Ray can be ported to any platform which has a compatible C++ compiler.

  3. List of free geology software - Wikipedia

    en.wikipedia.org/wiki/List_of_free_geology_software

    Java. Free to use software to digitize geological cross-sections, and display and edit borehole logs. Geoscience ANALYST [31] Free 3D visualization and communication software for integrated, multi-disciplinary geoscience and mining data and models, which also connects to Python through geoh5py, its open-source API.

  4. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...

  5. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map. Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or ...

  6. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [1] A common use of this technique is to greatly enhance the appearance and details of a low polygon model by ...

  7. Specularity - Wikipedia

    en.wikipedia.org/wiki/Specularity

    In seismology. In the context of seismic migration, specularity is defined as the cosine of the angle made by the surface normal vector and the angle bisector of the angle defined by the directions of the incident and diffracted rays. [3] For a purely specular seismic event the value of specularity should be equal to unity, as the angle between ...