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  2. View-Master Interactive Vision - Wikipedia

    en.wikipedia.org/wiki/View-Master_Interactive_Vision

    View-Master Interactive Vision is an interactive movie VHS console game system, [2] introduced in 1988 and released in the USA in 1989 by View-Master Ideal Group, Inc. [3] The tagline is "the Two-Way Television System that makes you a part of the show!"

  3. LJN Video Art - Wikipedia

    en.wikipedia.org/wiki/LJN_Video_Art

    Video Art was positioned against a wide range of educational toys and interactive television systems, such as View-Master Interactive Vision and VideoSmarts, and against television itself. [5] It was sold alongside, but not directly positioned against, mainstream game consoles such as the Nintendo Entertainment System and the Master System.

  4. View-Master - Wikipedia

    en.wikipedia.org/wiki/View-Master

    The main subjects of View-Master reels were Carlsbad Caverns and the Grand Canyon. [1] The View-Master was marketed through Mayer's photo-finishing, postcard and greeting card company Sawyer's Service, Inc., known eventually as Sawyer's, Inc. The partnership led to the retail sales of View-Master viewers and reels.

  5. Action Max - Wikipedia

    en.wikipedia.org/wiki/Action_Max

    The gaming is strictly point-based and dependent on shot accuracy, and as a result, players can't truly win or lose a game. The system's post-launch appeal was limited by this and by the fact that the only real genre on the system were light gun games that played exactly the same way every time, [ 2 ] leading to its quick market decline.

  6. Category:InterActive Vision games - Wikipedia

    en.wikipedia.org/wiki/Category:InterActive...

    Pages in category "InterActive Vision games" The following 6 pages are in this category, out of 6 total. This list may not reflect recent changes. B. ... Mobile view ...

  7. Mastertronic - Wikipedia

    en.wikipedia.org/wiki/Mastertronic

    Mastertronic never employed in-house programmers to write games. Everything that was published had been produced either by other software houses or by freelance authors. This was an ideal approach for the fast output of many diverse games. At this time thousands of bedroom programmers were trying to get rich quickly by writing games.

  8. VTech CreatiVision - Wikipedia

    en.wikipedia.org/wiki/VTech_CreatiVision

    The hybrid unit was similar in concept to computers such as the APF Imagination Machine, [2] the older VideoBrain Family Computer, and to a lesser extent the Intellivision game console and Coleco Adam computer, all of which anticipated the trend of video game consoles becoming more like low-end computers. It was discontinued in 1986.

  9. Elektor TV Games Computer - Wikipedia

    en.wikipedia.org/wiki/Elektor_TV_Games_Computer

    The Elektor TV Games Computer (TVGC) was a programmable computer system sold by Elektor in kit form from April 1979. [1] [2] It used the Signetics 2650 CPU [2] with the Signetics 2636 PVI for graphics and sound. These were the same chips as used in the Interton VC 4000 console family.