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Contract rummy is played with multiple decks of 54 standard playing cards, including the Jokers. Aces are high and low (above a King), and Jokers are wild cards. The number of decks varies from 2 to 4 and is based on the number of players (see chart). Each game is based on 7 rounds of hands, and the rules for each hand are unique.
A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.
In each round there is a designated wild card. The wild card is the card equal to the number of cards dealt. In the first round, three cards are dealt, so Threes are wild cards. In the second round four cards are dealt, so Fours are wild. When 11, 12, and 13 cards are dealt, the Jacks, Queens, and Kings are the respective wild cards.
7: value is equal to the card played last. If a 5 was played before a 7, the 7 adds 5. If a special card was played before a 7, the 7 gets to use the powers of the card. For instance, if a 3 was played before a 7, the 7 gains the special power of a 3 so the value is 0 and the order of play is reversed. 8: value is 2. 9: value is 0.
The composition is indicated in brackets thus: (suits x cards) e.g. (4 x AKQJT) means 4 suits each containing the Ace, King, Queen, Jack and Ten. The key to suits is: F = French-suited cards, G = German-suited cards, I = Italian-suited cards, Sp = Spanish-suited cards and Sw = Swiss-suited cards.
An example of a "set of 3" is three cards that are all 8's, and the 8's can all be of different suits. A run is a combination of a specific number of cards of the same suit that have consecutive ranks. An example of a "run of 4" is the 4, 5, 6, and 7 of clubs. An example of a combination for a hand is for hand #2, "1 set of 3 and 1 run of 4."
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A number of cards other than 11 may be dealt at the beginning of the game, 13 and 15 being common choices. Some groups vary the number of cards drawn inversely with the number of players. To make picking up the discard pile more challenging, require that a natural pair be played on the same turn that the pile is picked up.