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  2. Pokémon Essentials - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Essentials

    Pokémon Essentials was first released in 2007 as an add-on to the RPG Maker XP engine, and contained full tilesets, maps, music and sprites from various 2D Pokémon video games, alongside custom programming that allowed custom Pokémon games to be created with little-to-no programming knowledge.

  3. List of generation I Pokémon - Wikipedia

    en.wikipedia.org/wiki/List_of_generation_I_Pokémon

    The designs of each Pokémon started as pixel art sprites by the development team first, with a single color identity chosen to work within the Super Game Boy hardware limitations. [4] With the early development team consisting of three men, [ 5 ] character design lead Ken Sugimori brought female developers into the project feeling they would ...

  4. Pikachu - Wikipedia

    en.wikipedia.org/wiki/Pikachu

    [8] [9] Nishida developed the original Pikachu sprites using a single color identity chosen to work within the Super Game Boy's hardware limitations. [1] [10] Afterwards, the design was finalized by Sugimori who, towards the end of development, drew the promotional art of all the species to give them a unified look and make any last-minute ...

  5. Pokémon Mystery Dungeon - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Mystery_Dungeon

    Pokémon Mystery Dungeon [a] is a video game series spin-off from the main Pokémon series developed by Spike Chunsoft (formerly Chunsoft).The games feature the fictional creatures called Pokémon who have the ability to speak human language navigating through a randomly generated dungeon using turn-based moves, common to Mystery Dungeon games.

  6. List of Pokémon - Wikipedia

    en.wikipedia.org/wiki/List_of_Pokémon

    When we talk to the designer we always stress that they shouldn't think of Pokemon necessarily, but should instead just be as creative as they can." After the Pokémon is designed, it is sent to the "Battle Producer", who decides which moves and stats the Pokémon should have.

  7. List of generation VI Pokémon - Wikipedia

    en.wikipedia.org/wiki/List_of_generation_VI_Pokémon

    A major design change for the franchise was the shift from two-dimensional sprites to three-dimensional polygons. This required a larger development team than past games, with more than 500 people involved with the games' development, inclusive of localization teams. [9]

  8. Pokémon HeartGold and SoulSilver - Wikipedia

    en.wikipedia.org/wiki/Pokémon_HeartGold_and...

    Nintendo Power gave the games one of the highest scores, remarking on its replay value though criticizing shortly about no improvement in graphic animation for Pokémon sprites. [37] Official Nintendo Magazine stated that they were the best Pokémon games yet. [ 34 ]

  9. Pokémon Diamond and Pearl - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Diamond_and_Pearl

    2006 video game Pokémon Diamond Pokémon Pearl North American box art for Pokémon Diamond and Pokémon Pearl, depicting the legendary Pokémon Dialga and Palkia respectively Developer(s) Game Freak Publisher(s) JP: The Pokémon Company WW: Nintendo Director(s) Junichi Masuda Producer(s) Hiroyuki Jinnai Hitoshi Yamagami Gakuji Nomoto Hiroaki Tsuru Designer(s) Shigeki Morimoto Shigeru Ohmori ...