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  2. Machine learning in video games - Wikipedia

    en.wikipedia.org/wiki/Machine_learning_in_video...

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  3. MuZero - Wikipedia

    en.wikipedia.org/wiki/MuZero

    MuZero (MZ) is a combination of the high-performance planning of the AlphaZero (AZ) algorithm with approaches to model-free reinforcement learning. The combination allows for more efficient training in classical planning regimes, such as Go, while also handling domains with much more complex inputs at each stage, such as visual video games.

  4. Nolan Bushnell - Wikipedia

    en.wikipedia.org/wiki/Nolan_Bushnell

    Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. . He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award, and was named one ...

  5. Ted Dabney - Wikipedia

    en.wikipedia.org/wiki/Ted_Dabney

    Ted Dabney. Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that were used for Computer Space and later Pong, one of the first and most successful arcade games.

  6. Z-machine - Wikipedia

    en.wikipedia.org/wiki/Z-machine

    The Z-machine is a virtual machine that was developed by Joel Berez and Marc Blank in 1979 and used by Infocom for its text adventure games.Infocom compiled game code to files containing Z-machine instructions (called story files or Z-code files) and could therefore port its text adventures to a new platform simply by writing a Z-machine implementation for that platform.

  7. STOS BASIC - Wikipedia

    en.wikipedia.org/wiki/STOS_BASIC

    STOS BASIC is a dialect of the BASIC programming language for the Atari ST personal computer. It was designed for creating games, but the set of high-level graphics and sound commands it offers is suitable for developing multimedia software without knowledge of the internals of the Atari ST. STOS BASIC was developed by Jawx– François Lionet ...

  8. scikit-learn - Wikipedia

    en.wikipedia.org/wiki/Scikit-learn

    scikit-learn (formerly scikits.learn and also known as sklearn) is a free and open-source machine learning library for the Python programming language. [3] It features various classification, regression and clustering algorithms including support-vector machines, random forests, gradient boosting, k-means and DBSCAN, and is designed to interoperate with the Python numerical and scientific ...

  9. Timeline of machine learning - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_machine_learning

    Support-Vector Clustering [5] and other kernel methods [6] and unsupervised machine learning methods become widespread. [7] 2010s: Deep learning becomes feasible, which leads to machine learning becoming integral to many widely used software services and applications. Deep learning spurs huge advances in vision and text processing. 2020s

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