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  2. Category:Board game diagram templates - Wikipedia

    en.wikipedia.org/wiki/Category:Board_game...

    [[Category:Board game diagram templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Board game diagram templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.

  3. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...

  4. Template:For loop/doc - Wikipedia

    en.wikipedia.org/wiki/Template:For_loop/doc

    This template implements a for loop or a foreach loop. This template calls a user-specified template (the "called template") multiple times: once for each value in either 1) an iterated sequence or 2) an explicit list. Each value in the sequence or list is passed to the same specified parameter of the called template (the "variable parameter").

  5. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...

  6. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB does include standard for and while loops, but (as in other similar applications such as APL and R), using the vectorized notation is encouraged and is often faster to execute. The following code, excerpted from the function magic.m , creates a magic square M for odd values of n (MATLAB function meshgrid is used here to generate square ...

  7. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    In the initial proposal a list of behaviors could work as alternative one another, later the approach has been extended and generalized in a tree-like organization of behaviors, with extensive application in the game industry [citation needed] as a powerful tool to model the behavior of non-player characters (NPCs).

  8. Nested function - Wikipedia

    en.wikipedia.org/wiki/Nested_function

    Nested functions can be used for unstructured control flow, by using the return statement for general unstructured control flow.This can be used for finer-grained control than is possible with other built-in features of the language – for example, it can allow early termination of a for loop if break is not available, or early termination of a nested for loop if a multi-level break or ...

  9. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.