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In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
Modern microprocessors tend to have quite long pipelines so that the misprediction delay is between 10 and 20 clock cycles. As a result, making a pipeline longer increases the need for a more advanced branch predictor. [6] The first time a conditional jump instruction is encountered, there is not much information to base a prediction on.
The dangling else is a problem in programming of parser generators in which an optional else clause in an if–then(–else) statement can make nested conditional statements ambiguous. Formally, the reference context-free grammar of the language is ambiguous , meaning there is more than one correct parse tree .
The information that flows in these pipelines is often a stream of records, bytes, or bits, and the elements of a pipeline may be called filters. This is also called the pipe(s) and filters design pattern which is monolithic. Its advantages are simplicity and low cost while its disadvantages are lack of elasticity, fault tolerance and ...
In computer science, software pipelining is a technique used to optimize loops, in a manner that parallels hardware pipelining.Software pipelining is a type of out-of-order execution, except that the reordering is done by a compiler (or in the case of hand written assembly code, by the programmer) instead of the processor.
ILP must not be confused with concurrency.In ILP, there is a single specific thread of execution of a process.On the other hand, concurrency involves the assignment of multiple threads to a CPU's core in a strict alternation, or in true parallelism if there are enough CPU cores, ideally one core for each runnable thread.
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Such an event is often called a bubble, by analogy with an air bubble in a fluid pipe. In some architectures, the execution stage of the pipeline must always be performing an action at every cycle. In that case, the bubble is implemented by feeding NOP ("no operation") instructions to the execution stage, until the bubble is flushed past it.