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In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".
In previous versions of ActionScript, undefined was the default value for instances of the Object class. In ActionScript 3.0, the default value for Object instances is null. ActionScript 3 some complex data types [13] Array: Contains a list of data. Though ActionScript 3 is a strongly typed language, the contents of an Array may be of any type ...
Download as PDF; Printable version; ... 3 December 1999 Based on JavaScript 1.2 as ... while Numbers are represented by a double-precision 64-bit IEEE 754 value.
var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...
Strings are immutable in .NET and JavaScript, but mutable in C++. A null pointer passed as a string to WinRT by C++ is converted to an empty string In .Net, null being passed as a string to WinRT is converted to an empty string In JavaScript, null being passed as a string to WinRT is converted to a string with the word null.
MessagePack is more compact than JSON, but imposes limitations on array and integer sizes.On the other hand, it allows binary data and non-UTF-8 encoded strings. In JSON, map keys have to be strings, but in MessagePack there is no such limitation and any type can be a map key, including types like maps and arrays, and, like YAML, numbers.
JSON (JavaScript Object Notation, pronounced / ˈ dʒ eɪ s ən / or / ˈ dʒ eɪ ˌ s ɒ n /) is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of name–value pairs and arrays (or other serializable values).
[2] [3] [4] It was created in 2008 by Jeff Atwood and Joel Spolsky. [5] [6] It features questions and answers on certain computer programming topics. [7] [8] [9] It was created to be a more open alternative to earlier question and answer websites such as Experts-Exchange.