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The occlusion effect occurs when an object fills the outer portion of a person's ear canal, causing that person to perceive echo-like "hollow" or "booming" sounds generated from their own voice. The bone-conducted sound travels to the cochlea through different pathways.
The precedence effect or law of the first wavefront is a binaural psychoacoustical effect concerning sound reflection and the perception of echoes.When two versions of the same sound presented are separated by a sufficiently short time delay (below the listener's echo threshold), listeners perceive a single auditory event; its perceived spatial location is dominated by the location of the ...
Avoiding pre-echo is a substantial design difficulty in transform domain lossy audio codecs such as MP3, MPEG-4 AAC, and Vorbis. It is also one of the problems encountered in digital room correction algorithms and frequency-domain filters in general ( denoising by spectral subtraction, equalization , and others).
Negative indicate the echo is stronger than the original signal, which if left unchecked would cause audio feedback. The performance of an echo canceller is measured in echo return loss enhancement (ERLE), [3] [9] which is the amount of additional signal loss applied by the echo canceller. Most echo cancellers are able to apply 18 to 35 dB ERLE.
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Autophony is the unusually loud hearing of a person's own voice.. Possible causes are: The "occlusion effect", caused by an object, such as an unvented hearing aid or a plug of ear wax, blocking the ear canal and reflecting sound vibration back towards the eardrum.
USB computer headsets connect to the computer via a USB port, and the audio conversion occurs in the headset or in the control unit of the headset. Gaming headsets for computers are specifically designed for gaming and provide some additional features that can be beneficial for gamers.
Early digital audio gear and video games used 8-bit integer samples or less. Roland's classic TR-909 drum machine used 6-bit integer samples. The number of bits used in each sample directly affects the signal-to-noise ratio and dynamic range of the digital signal, specifically by determining the amplitude of a kind of noise called quantization ...