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  2. Frontlines: Fuel of War - Wikipedia

    en.wikipedia.org/wiki/Frontlines:_Fuel_of_War

    The Xbox 360 Collector's Edition contained a T-shirt, an Art of Frontlines book, a poster, and a bonus disk containing the game sound, behind-the-scenes videos, and more. The PC Collector's Edition contained an official strategy guide, Stray Dogs insignia patch, a deck of Frontlines playing cards, an Art of Frontlines book, a poster, and a ...

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  4. Xbox system software - Wikipedia

    en.wikipedia.org/wiki/Xbox_system_software

    Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...

  5. List of Xbox games compatible with Xbox 360 - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_games...

    Microsoft later launched the Xbox Originals program on December 7, 2007, where select backward compatible Xbox games could be purchased digitally on Xbox 360 consoles with the program ending less than two years later in June 2009. The following is a list of all backward compatible games on Xbox 360 under this functionality.

  6. Resident Evil 5 - Wikipedia

    en.wikipedia.org/wiki/Resident_Evil_5

    A playable game demo was released in Japan on December 5, 2008, for the Xbox 360, [2] in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2 for the PlayStation 3. [46] Worldwide downloads of the demo exceeded four million for the two consoles; over 1.8 million were downloaded between January 26 and January 29. [47]

  7. AKQA - Wikipedia

    en.wikipedia.org/wiki/AKQA

    In 2005, the agency designed the user interface for the Xbox 360, creating a dashboard and guide for users to navigate the gaming and entertainment functions of the console. [12] [30] This was the first video game console project that AKQA had worked on, and marked the first time an agency was involved in development of a major gaming console ...

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