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Libris Mortis: The Book of Undead is a book which is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game. The book covers the fictional undead within the D&D universe and comprises seven chapters, introducing new content for Dungeon Masters and players, as well as providing general information about undead.
Unlike most other forms of undead creatures, the Lich retains all of the memories, personality, and abilities that it possessed in life — but it has a virtual eternity to hone its skills and inevitably becomes very powerful. Like other powerful forms of undead (such as a vampire or mummy), a Lich has unnatural powers owing to its state. For ...
Described are the tiny, small, medium-size, large, huge, gargantuan, and colossal skeleton. Skeleton of a deceased creature animated as an undead. The skeleton was ranked second among the ten best low-level monsters by the authors of Dungeons & Dragons For Dummies: "introduces players to the special advantages and weaknesses of undead monsters".
Orcus, demon prince of the 113th layer of The Abyss, Thanatos and patron of the undead. [19]: 18 [24]: 73 Pale Night, demon princess and theorized mother of the demon lords. [24]: 74 Pazuzu, demon prince of the 503rd layer of the Abyss. [24]: 76 Sess'Innek, demon prince of civilization and dominion. (also the monster power of dark nagas and ...
This is a list of official Dungeons & Dragons adventures published by Wizards of the Coast as separate publications. It does not include adventures published as part of supplements, officially licensed Dungeons & Dragons adventures published by other companies, official d20 System adventures and other Open Game License adventures that may be compatible with Dungeons & Dragons.
On the deities of the Greyhawk setting, Matthew Attanasio, for CBR, wrote, "Vecna, a lich who hordes [sic] dark secrets, covets incredible power and holds dominion over the undead, is perhaps the most infamous of these deities". [23] Vecna appears in the revised Player's Handbook (2003) for Dungeons & Dragons 3.5 edition (2003–2007). [24]
[21]: 134 [22] [23] Such groupings include humanoids, monstrosities, dragons, giants, undead, aberrations, fiends, celestials, fey, elementals, constructs, oozes and plants; and beasts. [16]: V–VII There is some flexibility within these groupings. For example, many kinds of creatures can become undead or can be used to form magical constructs.
Alhoons (also called illithiliches) are illithids that choose to focus on developing arcane abilities in addition to their psionic ones, [36] and have grown powerful enough in magic to become undead liches. Alhoons are generally pariahs in illithid society because they go against most illithids' eventual goal: to merge with the Elder Brain ...