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In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by external events. UI events from mice , keyboards , touchpads and touchscreens , and external sensor inputs are common cases.
In computing, an event is a detectable occurrence or change in the system's state, such as user input, hardware interrupts, system notifications, or changes in data or conditions, that the system is designed to monitor. Events trigger responses or actions and are fundamental to event-driven systems.
The Event Driven Executive (EDX) is a computer operating system originally developed by IBM [1] [2] for the control of research laboratory devices and experiments. It included an application programming language known as EDL and HCF, a Host Communication Facility.
In critical real-time system, in which timeliness (i.e., the ability of a system to meet time constraints such as deadlines) is significant, avoidance is the only option. If we, for example, instrument a system for testing and then remove the instrumentation before delivery, this invalidates the results of most testing based on the complete system.
In the strictest sense, an event loop is one of the methods for implementing inter-process communication. In fact, message processing exists in many systems, including a kernel-level component of the Mach operating system. The event loop is a specific implementation technique of systems that use message passing.
The staged event-driven architecture (SEDA) refers to an approach to software architecture that decomposes a complex, event-driven application into a set of stages connected by queues. [1] It avoids the high overhead associated with thread -based concurrency models (i.e. locking, unlocking, and polling for locks), and decouples event and thread ...
Dynamic program analysis is the act of analyzing software that involves executing a program – as opposed to static program analysis, which does not execute it. Analysis can focus on different aspects of the software including but not limited to: behavior , test coverage , performance and security .
Event-driven finite-state machine, finite-state machine where the transition from one state to another is triggered by an event or a message; Event-driven programming, a programming paradigm in which the flow of the program is determined by events, and is often characterised by a main loop, event handlers, and asynchronous programming