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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The image is called a UV texture map. [1] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object. [2]

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender is a free and open-source 3D ... Attributes can include positions, normals and UV maps. ... a more versatile mesh format. Blender 2.8 ".blend" files are no ...

  4. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the standard blend mode which uses the top layer alone, [3] without mixing its colors with the layer beneath it: [example needed] (,) =where a is the value of a color channel in the underlying layer, and b is that of the corresponding channel of the upper layer.

  5. File:Blender video editing.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Blender_video_editing.pdf

    What links here; Upload file; Special pages; Printable version; Page information; Get shortened URL; Download QR code

  6. GeoPDF - Wikipedia

    en.wikipedia.org/wiki/GeoPDF

    GeoPDF is a line of map and imagery products created by TerraGo software applications. GeoPDF products use geospatial PDF as a container for maps, imagery, and other data used to deliver an enhanced user experience in TerraGo applications. However, GeoPDF products conform to published specifications including both the OGC best practice for PDF ...

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map. Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or ...

  8. Alpha compositing - Wikipedia

    en.wikipedia.org/wiki/Alpha_compositing

    A color spectrum image with an alpha channel that falls off to zero at its base, where it is blended with the background color.. In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1]

  9. OpenEXR - Wikipedia

    en.wikipedia.org/wiki/OpenEXR

    OpenEXR, or EXR for short, is a deep raster format developed by ILM and broadly used in the computer-graphics industry, both visual effects and animation. OpenEXR's multi-resolution and arbitrary channel format makes it appealing for compositing , as it alleviates several painful elements of the process.