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  2. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The image is called a UV texture map. [1] The UV mapping process involves assigning pixels in the image to surface mappings on the polygon, usually done by "programmatically" copying a triangular piece of the image map and pasting it onto a triangle on the object. [2]

  3. File:BlenderDocumentation.pdf - Wikipedia

    en.wikipedia.org/wiki/File:BlenderDocumentation.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...

  4. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender ID is a unified login for Blender software and service users, providing a login for Blender Studio, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund, and the Blender Foundation Certified Trainer Program.

  5. 3D reconstruction from multiple images - Wikipedia

    en.wikipedia.org/wiki/3D_Reconstruction_from...

    Camera calibration will be used to identify where the many meshes created by depth maps can be combined to develop a larger one, providing more than one view for observation. By the stage of Material Application you have a complete 3D mesh, which may be the final goal, but usually you will want to apply the color from the original photographs ...

  6. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Adobe Master transparency and blends pdf file; GIMP and Photoshop Blending Modes visually explained and compared, parts one, two, three, and four; JAVA demo on the image blending operator, an interactive JAVA-based image blending demo; All the math behind photoshop compositing (including math for using alpha in complex compositions like softlight)

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  8. File:Blender video editing.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Blender_video_editing.pdf

    What links here; Upload file; Special pages; Printable version; Page information; Get shortened URL; Download QR code

  9. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Example of a low poly triangle mesh representing a dolphin. In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface.