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  2. Flicker (screen) - Wikipedia

    en.wikipedia.org/wiki/Flicker_(screen)

    A refresh rate of 60 Hz on most screens will produce a visible "flickering" effect. Most people find that refresh rates of 70–90 Hz and above enable flicker-free viewing on CRTs. Use of refresh rates above 120 Hz is uncommon, as they provide little noticeable flicker reduction and limit available resolution.

  3. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    For instance, a monitor with a horizontal scanning frequency of 96 kHz at a resolution of 1280 × 1024 results in a refresh rate of 96,000 ÷ (1024 × 1.05) ≈ 89 Hz (rounded down). CRT refresh rates have historically been an important factor in video game programming.

  4. Variable refresh rate - Wikipedia

    en.wikipedia.org/wiki/Variable_refresh_rate

    On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Computer monitors marketed to competitive PC gamers can hit 360 Hz, 500 Hz, or more. [21] High frame rates make action scenes look less blurry, such as sprinting through the wilderness in an open world game, spinning rapidly to face an opponent in a first-person shooter , or keeping track of details during an intense fight in a multiplayer ...

  7. AMD CrossFire - Wikipedia

    en.wikipedia.org/wiki/AMD_CrossFire

    Because it used a compositing chip from Silicon Image (SiI 163B TMDS), the maximum resolution on an X850 CrossFire setup was limited to 1600×1200 at 60 Hz, or 1920×1440 at 52 Hz. This was considered a problem for CRT owners wishing to use CrossFire to play games at high resolutions, or owners of Widescreen LCD monitors.

  8. DisplayPort - Wikipedia

    en.wikipedia.org/wiki/DisplayPort

    Using Multi-Stream Transport (MST), a DisplayPort port can drive two 4K UHD (3840 × 2160) displays at 60 Hz, or up to four WQXGA (2560 × 1600) displays at 60 Hz with 24 bit/px RGB color. The new standard includes mandatory Dual-mode for DVI and HDMI adapters, implementing the HDMI 2.0 standard and HDCP 2.2 content protection. [ 20 ]

  9. HDMI - Wikipedia

    en.wikipedia.org/wiki/HDMI

    Video formats that require more bandwidth than 18.0 Gbit/s (4K 60 Hz 8 bpc RGB), such as 4K 60 Hz 10 bpc (HDR), 4K 120 Hz, and 8K 60 Hz, may require the new "Ultra High Speed" or "Ultra High Speed with Ethernet" cables. [82] HDMI 2.1's other new features are supported with existing HDMI cables.