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  2. Fearmongering - Wikipedia

    en.wikipedia.org/wiki/Fearmongering

    Social agents of all kinds are often using fearmongering as a tactic in the competition for attention, as illustrated by the examples below. [3] [5] Fearmongering can have strong psychological effects, which may be intended or unintended. One hypothesized effect is mean world syndrome in which people perceive the world as more dangerous than it ...

  3. Inducer - Wikipedia

    en.wikipedia.org/wiki/Inducer

    Activator binds to an inducer and the complex binds to the activation sequence and activates target gene. [2] Removing the inducer stops transcription. [2] Because a small inducer molecule is required, the increased expression of the target gene is called induction. [2] The lactose operon is one example of an inducible system. [2]

  4. Fright - Wikipedia

    en.wikipedia.org/wiki/Fright

    Fright may refer to: Fright (fear) , a state of extreme fear Paralysis (sexuality) , a state of being paralysed by fear of sexual violence, also known as 'fright' as part of the 'freeze, flight, fight, fright' sequence.

  5. Inductor - Wikipedia

    en.wikipedia.org/wiki/Inductor

    For example, if the current through an inductor is increasing, the induced potential difference will be positive at the current's entrance point and negative at the exit point, tending to oppose the additional current.

  6. Enzyme induction and inhibition - Wikipedia

    en.wikipedia.org/wiki/Enzyme_induction_and...

    Index inducer or just inducer predictably induce metabolism via a given pathway and are commonly used in prospective clinical drug-drug interaction studies. [ 2 ] Strong, moderate, and weak inducers are drugs that decreases the AUC of sensitive index substrates of a given metabolic pathway by ≥80%, ≥50% to <80%, and ≥20% to <50% ...

  7. Jump scare - Wikipedia

    en.wikipedia.org/wiki/Jump_scare

    Basic principle of a jump-scare in its early form as a jack-in-the-box.Illustration of the Harper's Weekly magazine from 1863. A jump scare (also written jump-scare and jumpscare) is a scaring technique used in media, particularly in films such as horror films and video games such as horror games, intended to scare the viewer by surprising them with a creepy face or object, usually accompanied ...

  8. Category:CYP3A4 inducers - Wikipedia

    en.wikipedia.org/wiki/Category:CYP3A4_inducers

    This page was last edited on 12 December 2022, at 04:41 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  9. Ideasthesia - Wikipedia

    en.wikipedia.org/wiki/Ideasthesia

    Ideasthesia (alternative spelling ideaesthesia) is a neuropsychological phenomenon in which activations of concepts (inducers) evoke perception-like sensory experiences (concurrents). The name comes from the Ancient Greek ἰδέα (idéa) and αἴσθησις (aísthēsis), meaning 'sensing concepts' or