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Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes (of eight levels each), the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.
Duke Nukem 3D was a commercial hit, selling about 3.5 million copies. [54] [55] In the United States alone, it was the 12th best-selling computer game in the period from 1993 to 1999, with 950,000 units sold. [56] NPD Techworld, a firm that tracked sales in the United States, [57] reported 1.25 million units sold of Duke Nukem 3D by December ...
Duke Nukem 3D (1996) was released under this name to great success. 3D Realms largely ceased its publishing and development operations afterwards to focus on two extensively delayed games: Prey (2006), which was under development until being taken over by another studio in 2001, and Duke Nukem Forever (2011), which remained under development ...
Duke Nukem is a 1991 platform game developed and published by Apogee Software for MS-DOS. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem across three episodes of ten levels each. The game's first episode was distributed as shareware. [5] The name was briefly changed to Duke Nukum to avoid ...
Richard Gray (also known as Levelord) is a video game designer who is best known for designing levels for 3D video games. [1] His most famous works are perhaps the levels for Duke Nukem 3D and SiN. During development of the expansion for Duke Nukem 3D, he quit his position at 3D Realms to co-found the company that became Ritual Entertainment.
Duke Nukem Advance is a video game in the Duke Nukem series, released for the Game Boy Advance. Although it is a first-person shooter and many of the graphics and sounds have been ported from Duke Nukem 3D, the game has an original storyline and levels. Four difficulty levels can be selected at the beginning of the game.
Duke Nukem: Zero Hour is a 1999 third-person shooter game in the Duke Nukem series, developed by Eurocom and published by GT Interactive for the Nintendo 64.The game uses a relatively large 32 megabyte cartridge and can also use the Expansion Pak to improve graphics, though this slows down the frame rate. [3]
Broussard released his early games under the name Micro F/X. [2] In 1991, Broussard partnered with Scott Miller as co-owner of Apogee Software. Broussard is perhaps best known for his 12+ year development with many hurdles of Duke Nukem Forever as the lead project manager, before he asked Gearbox Software to take over, which ultimately finished ...