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  2. Chess puzzle - Wikipedia

    en.wikipedia.org/wiki/Chess_puzzle

    Chess puzzles can also be regular positions from actual games, usually meant as tactical training positions. They can range from a simple "Mate in one" combination to a complex attack on the enemy king. Solving tactical chess puzzles is a very common chess teaching technique. They are helpful in pattern recognition.

  3. File:Chess puzzles.pdf - Wikipedia

    en.wikipedia.org/wiki/File:Chess_puzzles.pdf

    to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

  4. Threefold repetition - Wikipedia

    en.wikipedia.org/wiki/Threefold_repetition

    In chess, the threefold repetition rule states that a player may claim a draw if the same position occurs three times during the game. The rule is also known as repetition of position and, in the USCF rules, as triple occurrence of position. [1]

  5. Chess problem - Wikipedia

    en.wikipedia.org/wiki/Chess_problem

    A chess problem, also called a chess composition, is a puzzle created by the composer using chess pieces on a chessboard, which presents the solver with a particular task. For instance, a position may be given with the instruction that White is to move first, and checkmate Black in two moves against any possible defence.

  6. Retrograde analysis - Wikipedia

    en.wikipedia.org/wiki/Retrograde_analysis

    An example of a retrograde analysis problem is shown on the left. The solver must deduce White's last move. It is not immediately apparent how the white king could have moved, since every adjacent square puts White in a seemingly impossible double check; on further examination it becomes apparent that if the white king moved from f5, then Black could have delivered the double check by playing ...

  7. Endgame study - Wikipedia

    en.wikipedia.org/wiki/Endgame_study

    In the game of chess, an endgame study, or just study, is a composed position—that is, one that has been made up rather than played in an actual game—presented as a sort of puzzle, in which the aim of the solver is to find the essentially unique way for one side (usually White) to win or draw, as stipulated, against any moves the other side plays.

  8. Plaskett's Puzzle - Wikipedia

    en.wikipedia.org/wiki/Plaskett's_Puzzle

    Plaskett's Puzzle is a chess endgame study created by the Dutch endgame composer Gijs van Breukelen (February 27, 1946 – December 21, 2022) around 1970, although not published at the time. Van Breukelen published the puzzle in 1990 in the Netherlands chess magazine Schakend Nederland .

  9. Bobby Fischer Teaches Chess - Wikipedia

    en.wikipedia.org/wiki/Bobby_Fischer_Teaches_Chess

    Unusually for a modern chess book, it requires no knowledge of chess notation, using only diagrams with arrows and descriptions such as "rook-takes-pawn-check". [3] The book begins with an explanation of the rules of chess. The puzzles focus largely on finding checkmate; combinations involving back rank mates are particularly emphasized.