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  2. List of transforms - Wikipedia

    en.wikipedia.org/wiki/List_of_transforms

    Affine transformation (Euclidean geometry) Bäcklund transform; Bilinear transform; Box–Muller transform; Burrows–Wheeler transform (data compression) Chirplet transform; Distance transform; Fractal transform; Gelfand transform; Hadamard transform; Hough transform (digital image processing) Inverse scattering transform; Legendre ...

  3. Geometric transformation - Wikipedia

    en.wikipedia.org/wiki/Geometric_transformation

    Geometric transformations can be distinguished into two types: active or alibi transformations which change the physical position of a set of points relative to a fixed frame of reference or coordinate system (alibi meaning "being somewhere else at the same time"); and passive or alias transformations which leave points fixed but change the ...

  4. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  5. Transformation geometry - Wikipedia

    en.wikipedia.org/wiki/Transformation_geometry

    In mathematics, transformation geometry (or transformational geometry) is the name of a mathematical and pedagogic take on the study of geometry by focusing on groups of geometric transformations, and properties that are invariant under them.

  6. Inversive geometry - Wikipedia

    en.wikipedia.org/wiki/Inversive_geometry

    In geometry, inversive geometry is the study of inversion, a transformation of the Euclidean plane that maps circles or lines to other circles or lines and that preserves the angles between crossing curves. Many difficult problems in geometry become much more tractable when an inversion is applied.

  7. Sierpiński triangle - Wikipedia

    en.wikipedia.org/wiki/Sierpiński_triangle

    If one takes a point and applies each of the transformations d A, d B, and d C to it randomly, the resulting points will be dense in the Sierpiński triangle, so the following algorithm will again generate arbitrarily close approximations to it: [4] Start by labeling p 1, p 2 and p 3 as the corners of the Sierpiński triangle, and a random ...